Seasons

Golden Age
Season 1

Season 1.5

Silver Age
Season 2

Season 3

Season 3.5

Iron Age
Season 4

Season 5

The New Age
Season 6

Season 6.5

Season 7 (Current)

CocoaMC
Season 1

Season 2

Seasons 3 - 1 million

Golden Age
The Golden Age of CrocMC is the earliest and most obscure period of the server's history. It is defined as beginning with the server's founding and ending with the griefing of Grainplains in Season 1.5.

Some of the key features of this period:


 * Spawn remained in survival mode and housed notable builds
 * Most bases within 3k of Spawn
 * Strong comaraderie between admins and players
 * No named teams (All players identified with the base where they lived)
 * 2-10 players online at all times

Silver Age
Following the Golden Age, the Silver Age is composed of the middle period of Croc's history. The Silver Age began with the launch of Season 2 after a substantial period of trying to resolve the Civil War, and ended with the onset of the August War.

Some of the key features of this period:


 * Spawn became protected in adventure mode and was modified with spawn parties
 * Most bases within 10k of Spawn
 * Wars between rival teams were common
 * Tato was at its peak in this period
 * Griefings were rare
 * 5-15 players online at all times

Iron Age
The Iron Age immediately succeeded the Silver Age and began with the August War. This era includes some of Croc's most turbulent history, consisting of the griefing of many bases, including Haven, as well as the dark period known as The Great Decline. Players became more factioned in this age, and player groups were closed off from most outsiders. Coordinates were rarely given. The Iron Age ended when Nick stepped down as server owner in early Season 6.

Some of the key features of this period:


 * Spawn was left in adventure mode and was seldom modified
 * Notable bases outside of 3k from spawn. Most bases within this perimeter were considered "slums"
 * Wars ceased but player strife increased
 * Admins consolidate power
 * Griefings of inner builds were common
 * 0-40 players online, with wide swings often

New Age
WIP