Blast Tower

Blast Tower was the third installment of CrocMC's dungeon series and Corsair's second during Season 4. It was a ascending dungeon crawler-themed tower with multiple layers of random loot and spawners.

Description
Blast Tower was commissioned by ChargingUv and Nick in an attempt to provide additional features to the otherwise vanilla SMP experience. Corsair had finished Boreal Palace two weeks prior and received mixed reviews on that dungeon, with positive remarks about its design and aesthetics and criticism over its harsh difficulty. Charge was supposed to complete his sand-themed dungeon during the previous week, but his progress was extremely slow compared to Corsair's standards, so Corsair decided to go ahead and produce the third dungeon in the series. He chose an island in the middle of an ocean relatively close to spawn for the project. He first built the bottom layer, with an ice floor and obsidian overhangs while the walls were made from alternating clay and stone brick. Corsair then used the clone command to copy the layer 5 more times on top of one another, producing the first 6 floors of the dungeon. On the seventh layer of the dungeon, Corsair left the space open and placed a ghast spawner in the middle. The next three floors were similar to the first six, and the eleventh was a direct copy of the seventh. The next three were similar to the default floors, with added difficulty, while the next layer up was a third and final ghast floor. The top floor was a boss layer with multiple blaze and creeper spawners, while the trophy box - containing Essence of Wind - was suspended from a large obsidian overhang.

After Corsair finished the physical parts of the dungeon, he went back to the lower layers and outfitted the floor spawners with creeper and strays, while placing cave spider spawners in the ceilings. He went and added the dungeon loot to the chests. Corsair appropriately named this monstrosity "Blast Tower" for the amount of creeper and ghast spawners within it.

Conquest
The Dungeon was officially launched on a Saturday, with a map hint to aid hunters in discovering its location. Multiple groups made their way to the Bruhmuda Ocean to claim the dungeon and its loot. Zentaly was the first to arrive at the location approximately 2 hours after it was first announced. A YouTube video of his successful attempt a the dungeon can be found here.